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Il 2 sturmovik battle of stalingrad he111 first person gamplay
Il 2 sturmovik battle of stalingrad he111 first person gamplay














There have been numerous ideas on the IL2:BoS forum where improvements can be made and I hope 1C/777 look into them. I can live with the unlocks, though I hope they don't continue this trend on further releases. I lead a flight of four and intercept two 111s and maybe one or two 109. The runways are thread bare and lifeless.

Il 2 sturmovik battle of stalingrad he111 first person gamplay generator#

The campaign generator is just that, but instead of in-depth, living, breathing missions I get quick missions with three access points and minimal enemy interaction. I feel the game is Head and Shoulders above others because the it feels like the campaign has me applying, lathering, rinsing, and repeating over and over again. Where I fault the game (and it is a big fault because I'm a single player) is the campaign. AI is subjective and one man's hard may be another's easy. I don't consider my talent to be expert flyer/marksmen so I do get a challenge from the fighters, but not so much the bombers. Subtle things like the sounds of brake pistons and canopy hatches add to the realism. Most of the sounds are excellent, but as has been noted on several posts, the hit sounds of bullets striking your craft are inconsistent. Flight models? They are very functional and remove my disbelief enough so that I CAN imagine I'm flying a LaGG 3 on the western front. I'm not fond of the cockpits but find that the atmosphere effects and ground details are pretty nice. It's the first thing you notice and for the most part they look satisfactory to very good. Where do I begin with this game? Well the obvious is the graphics. So when 777 Studios was tasked with creating the next iteration of the venerable IL2 I was confident I'd get a quality product that would provide years of entertainment. Eventually a decent campaign system was released and I was a relatively happy camper. It was a product I greatly enjoyed and despite some short falls they weren't anything that affected my enjoyment of the game. I wholeheartedly jumped in based upon my previous experience with 777 Studios' Rise of Flight game.

il 2 sturmovik battle of stalingrad he111 first person gamplay

I've been an early access member of the IL2:BoS flight sim since the beginning.

il 2 sturmovik battle of stalingrad he111 first person gamplay












Il 2 sturmovik battle of stalingrad he111 first person gamplay